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This libguide will serve as an artifact of the curriculum application lesson plan I have created for IRL application with my 4th grade students at Frank I Brown Elementary School in South Portland, Maine.

 

Project Description: The "Art to Animation" project is designed to engage 4th-grade students in an interdisciplinary exploration of notable visual art and coding through the Scratch platform developed by MIT. In this project, students will select a piece of notable visual art from the public domain, conduct research to understand its historical and artistic significance, and then bring it to life through animation using Scratch.

Project Steps:

  1. Art Selection: Each student selects a piece of notable visual art from a curated list of artworks available in the public domain. This can include famous paintings, sculptures, or other visual art forms.

  2. Research and Analysis: Students delve into research to learn about the artist, the historical context, and the artistic techniques used in the chosen artwork. They write a short summary of their findings and analyze the emotions, themes, and messages conveyed by the art.

  3. Storyboarding: Students plan the animation by creating a storyboard that outlines the sequence of scenes and actions they want to depict in their Scratch project.

  4. Coding and Animation: Using the Scratch coding platform, students apply their coding skills to animate the selected artwork. They bring movement, interactivity, and multimedia elements to their projects, enhancing the understanding and emotional impact of the art.

  5. Reflection and Presentation: After completing their animations, students present their projects to the class. They discuss their artistic choices, coding techniques, and how the animation enhances the viewer's experience of the original artwork.

Benefits of the Project:

  1. Multidisciplinary Learning: This project seamlessly integrates art, history, technology, and storytelling. Students not only learn about visual art but also gain exposure to coding concepts and multimedia creation.

  2. Critical Thinking: Researching and analyzing the artwork's historical and artistic context encourages critical thinking and deepens students' understanding of the creative process.

  3. Creativity and Expression: Through coding and animation, students get to express their creativity by adding movement, sound, and interactive elements to the static artwork.

  4. Technology Proficiency: Using the Scratch platform, students develop fundamental coding skills and computational thinking, setting a foundation for future technology-related learning.

  5. Visual Literacy: The project hones students' ability to interpret visual information, understand symbolism, and articulate their interpretations effectively.

  6. Communication Skills: Presenting their animations to the class fosters communication skills as students explain their choices, thought processes, and creative ideas.

  7. Cultural Appreciation: Exploring art from different time periods and cultures fosters cultural appreciation and awareness.

  8. Collaboration: Students can collaborate on troubleshooting coding challenges, sharing ideas, and providing feedback to peers during the creation process.

  9. Confidence Building: Successfully completing a multimedia project from scratch boosts students' confidence in both artistic and technological endeavors.

  10. Long-lasting Impact: The project promotes a lasting appreciation for art, coding, and their intersection, encouraging students to explore these interests beyond the classroom.

By combining art appreciation with coding skills, the "Art to Animation" project engages 4th-grade students in a meaningful, hands-on learning experience that cultivates creativity, critical thinking, and technological fluency.

 

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Library Information Integrator

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Mrs. Altham
She/her
Contact:
c/o Brown School Library
37 Highland Avenue
So.Portland, Maine 04106